![]() Now, three years after its release, there is a lot of Detroit: Become But I often heard about Detroit: Become Human in many specialized media as a game that went even further, and many Japanese fans set up their own strategy discussion sites and forums. Yuko: Detroit: Become Human is a very popular game in Japan too! I remember that among Quantic Dream’s productions, the release of “Heavy Rain” on PS3 had made a lot of talk here for its finely chiseled scenario and its outstanding interactivity. QD : How is Detroit: Become Human seen in Japan? I’m sure they’re still solving cases together, jokingĪround and being reminded not to drink too much! ? Is a scene from their daily lives that I imagined taking place after The illustration I did of them for this Anniversary Art Print But in the end, he gets justice!Īlso like the way Connor and Hank’s relationship evolves through theirĮxchanges, and how their trust in each other as partners is gradually His trajectory is particularly interesting, and since he’s an android and acts as such, obeying the rules with rationality and logic, the player’s choices can create a dilemma for him between his own feelings and the orders he receives from Amanda. Yuko: There are so many great characters in this game! But if I had to pick one it would be Connor. QD : Which is your favourite character in the game and why? One, we are much more involved, surprised and moved than with many other Take responsibility for the choices we make and there is no “right” On our own decisions and their implications. Of the strengths of the game is that its ending is entirely dependent Naturally, I restarted the game as many times as it took to get them to hug each other! ? Having seen fan art before, I thought Connor and Hank would get along quite naturally, but Connor tries to act like an android and by the time I realised this their antagonism was complete and I couldn’t do anything about it. I started the game and was hooked from the prologue. He also told me not to read anything and to act as I wanted to. Yuko: A designer friend of mine told me about it and described it as “a wonderful game, with an elaborate storyline and lots of twists”. QD : How did you discover Detroit: Become Human and what did you think of it? The simplicity and beauty of the lines and colours, which are very different from the Japanese style, had a big impact on me! I also love video games! I play all the games in The Elder Scrolls and Far Cry series when they come out. I remember in particular the slightly retro Quick & Flupke cartoons that used to be shown on cable TV in Japan a long time ago. I grew up in Japan and Japanese culture naturally has an influence on my work, but I have loved foreign cartoons since I was a little girl and I think it also has an impact on my style. I live with my husband and 3 children in Tokyo. After working for a long time as a graphic designer for a video game company in Nagano, I switched to illustration. QD : Hi Yuko! We are very excited to be working with you on this Detroit: Become Human Anniversary Print project! First, could you please introduce yourself? ![]() Her beautiful creation is now available in our official shop in a limited and numbered edition art print, and it made us want to learn a little more about her! After a review of many independent artists, it was the fantastic Chibi Artist Yuko Kuzui from Japan who captured the eye of our jury. To celebrate the third anniversary of Detroit: Become Human, initially released on May 25, 2018, on PlayStation 4, we created an Anniversary Art Print dedicated to the main characters of this great adventure. ![]()
0 Comments
Leave a Reply. |